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Software Installation 1
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Lecture1.1
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Section One : Blender User Interface 9
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Lecture2.1
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Lecture2.2
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Lecture2.3
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Lecture2.4
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Lecture2.5
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Lecture2.6
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Lecture2.7
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Lecture2.8
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Lecture2.9
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Section Two: Mesh Editing Operations and Configurations 6
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Lecture3.1
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Lecture3.2
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Lecture3.3
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Lecture3.4
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Lecture3.5
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Lecture3.6
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Section Three: Animation Tools in Blender 13
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Lecture4.1
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Lecture4.2
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Lecture4.3
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Lecture4.4
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Lecture4.5
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Lecture4.6
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Lecture4.7
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Lecture4.8
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Lecture4.9
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Lecture4.10
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Lecture4.11
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Lecture4.12
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Lecture4.13
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Section Four : Applying Tools in Blender for real Projects 10
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Lecture5.1
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Lecture5.2
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Lecture5.3
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Lecture5.4
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Lecture5.5
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Lecture5.6
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Lecture5.7
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Lecture5.8
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Lecture5.9
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Lecture5.10
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Section Five : Using Curve to create objects 5
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Lecture6.1
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Lecture6.2
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Lecture6.3
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Lecture6.4
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Lecture6.5
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Section Six: Outliner Organisations 1
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Lecture7.1
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Section Seven : Gamer Swivel Chair 5
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Lecture8.1
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Lecture8.2
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Lecture8.3
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Lecture8.4
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Lecture8.5
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Section Eight: Understanding Curve Spirals (Archemedian) 1
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Lecture9.1
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Section Nine : Sculpting Mesh Object 1
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Lecture10.1
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Section Ten: Shader Editor, Export and Correct errors 4
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Lecture11.1
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Lecture11.2
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Lecture11.3
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Lecture11.4
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Section Eleven: UV Mapping and Texturing 2
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Lecture12.1
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Lecture12.2
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Section Twelve: Glass Materials 3
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Lecture13.1
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Lecture13.2
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Lecture13.3
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Section Thirteen: Adding Images in Perspective 1
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Lecture14.1
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Section Fourteen: Advance Ripping 1
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Lecture15.1
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Section Fifteen: Introduction to Animation and Rigging 3
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Lecture16.1
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Lecture16.2
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Lecture16.3
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Section Sixteen: God ray Effects 3
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Lecture17.1
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Lecture17.2
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Lecture17.3
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Section Seventeen: Export 2
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Lecture18.1
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Lecture18.2
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